Game Engine:                      Panda3D 

Programming:                     Python

Development dates:           Summer 2006

Development timeframe: 1 month

Role:                                       Programming, Design


    My cousin and I always loved Risk as kids. So when we wanted to learn Panda3D that was the game we decided to make. The project slowly got put on the back burner when I got busy with my real job and my cousin's school work load increased. 

More Details


    The game had an inital menu screen with animation to start the game. The game board node system had been implemented. The initial game pieces could be placed. 

My Role

   I was programming the logic for the game pieces to be moved around the board. I was also responsible for implementing the game ruleset that the players and AI would follow.

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© 2020 Eric Ranaldi.