Game Engine: Panda3D
Development dates: Summer 2006
Development timeframe: 1 month
Role: Programming, Design
My cousin and I always loved Risk as kids. So when we wanted to learn Panda3D that was the game we decided to make. The project slowly got put on the back burner when I got busy with my real job and my cousin's school work load increased.
The game had an inital menu screen with animation to start the game. The game board node system had been implemented. The initial game pieces could be placed.
I was programming the logic for the game pieces to be moved around the board. I was also responsible for implementing the game ruleset that the players and AI would follow.